Tech

11 standouts from Steam Next Fest’s thousands of free game demos

11 standouts from Steam Next Fest’s thousands of free game demos



The Monaco 2 demo includes four classes of thieves, each with their own unique way of distracting or avoiding the guards. I especially liked the socialite, who uses a toy poodle to charm nearby guards into ignoring her, and the tech specialist, who can use a drone to interact with doors and items while he hides in relative safety.

The updated 3D viewpoint loses some of the simplistic charm of the original’s overhead perspective. Still, this modernized version of the classic stealth game is incredibly easy to pick up and play, especially with a few friends in co-op mode.

-Kyle Orland

Monster Train 2

Developer: Shiny Shoe
Planned release date: “Coming Soon”
Popular steam tags: Strategy, Card Game, Roguelike, Demons, PvP
Steam page

Monster Train 2 is a lot more Monster Train. Given that the original is in my top five of all-time Steam game hours, I’m happy about that. Just 30 minutes into testing it, I had to tell myself, “No, this really is the last round,” and physically walk away to enforce it. Well, the last round, and then some upgrade shopping. OK, one more and then no more.

Monster Train 2 is, like the original, an amalgam of turn-based tactics and roguelike deckbuilding, with a heaven-versus-hell backstory that is arch, goofy, and entirely skippable. Enemies enter your train on the bottom of three decks and fight their way upward, turn by turn. Your card deck has hellish monsters that you place across three levels of your train and spells that can damage, buff your monsters, and debuff their misguided angels. The music is high-energy melodic metal, the art pops off the screen, and the challenge is largely the same: balancing momentary threats against the need to prepare for future baddies.

Besides new monsters, cards, and clans, the sequel adds some new things, all of which might add up to be a bit too much to manage for some folks. Hero-type creatures can have abilities with cooldowns. New card types include equipment you can put on creatures and abilities you can apply to train floors. You can customize your train and upgrade its core pyre with abilities. This demo had me forgetting monster abilities and feeling overwhelmed with where to focus my upgrades. And yet I had a good time, and I’ll probably learn a new approach to turn actions over time. Hell, after all, devours the indolent.

Article by:Source: Kyle Orland and Kevin Purdy

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